
POWDER
Games > Adventure| Developer: Jeff Lait | Website: http://www.zincland.com/powder |
| Last Update: April 07, 2008 | Latest Version: 104 |
| Supported Firmwares: All | Downloads: 335 |
Rating: ![]() ![]() ![]() ![]() ![]() | |
Description: A rougelike game for the PSP. It was originally created for Gameboy Advance and Nintendo DS, but now it is also ported to the PSP. | |
Release Notes
DownloadVersion 104
- A method to fashion arrows from trees. (Adam Boyd)
- When fire, acid, and venom balls explode it is prefixed by a definite article.
- Living frosts have a higher hit die (but same hit points) which should make them more effective in combat by increasing their chance of hitting things.
- Constructs, such as iron golems, no longer regenerate naturally. Note that undead are powered by unlife so still do regenerate.
- New item: fire arrows. (sf, R. Dan Henry, Beefhaze)
- Knock is now a ranged spell and can close doors as well as open them. (Brendan)
- [SDL] If you were near the very top or very left of the map, the on screen keyboard would draw with the letters not lined up with the key wells. (Eilu)
- Gold beetles are now properly aggressive when hostile.
- intervene has an r. (Oohara Yuuma)
- Two new rooms.
- The golden tridude is as big as they come, not as bit as they come. (Eilu)
- Those in wizard mode can create any room template.
- If you are wearing a non-ring that grants missing finger, you are now allowed to still equip a ring provided you have zero rings equipped.
- After answering the question too many times I've broken down and flagged most items as not being equippable as a stack. So, no more wielding two warhammers in one hand. Thrown weapons can be equipped as a stack to allow you to get more mileage out of enchant weapon scrolls. (Ben Shadwick, Bill, TemporalParadox, many more)
- Failure to swap with creatures in pits or underwater properly uses the creatures pronoun. (Eilu)
- When I added the ability to chose your gender, I accidentally had your choice also affected the gender of every creature in the dungeon. This has now been fixed so creatures will now have their correct gender assigned. (Eilu)
- Character dump tells you if Wizard mode is activated.
- Character dump tells you how many times you've save scummed.
- Character dump includes your score on death or victory.
- Changed the scoring method for ascensions to penalize based on how long it took you to win. The goal is to save the world, not just self-improvement.
- Your last gender selection is saved with your last name so the new game gender choice will match the new game name choice.
- Thrown artifact weapons were always [-2] to hit. Now all artifacts properly inherit their base item's to hit bonus and can have an additional bonus due to being artifacts.
- Flaming swords no longer have a [ 1] bonus to hit. They are cool enough without such a thing.
- Display of weapon damage will no longer show 2 1 for a 2d1 1 weapon and instead show merely 3.
DownloadVersion 103
- Flavour text for empty bottles. (R. Dan Henry)
- Zombies, skeletons, ghasts, and liches that are made by magic will have their original creature type prefixed to the name: rat zombie, tridude lich, etc. (Adam Boyd)
- Trolls that resurrect inside lava will remain inside the lava rather than being teleported out. (Oohara Yuuma)
- Acid Pool can now be cast at range rather than only on adjacent squares.
- When you suffer system shock due to ending a polymorph or possession by dying a "You feel a little dead inside" is reported to alert you to the damage done. The Possess spell help has been updated to point out the dangers of dying while possessing creatures. (Derek S. Ray)
- You can now wish for specific spells. Well, provided you can wish at all. If only you knew how to wish.
- Wands of light will now slightly damage creatures and blind them for a turn or two.
- Floating eyes that are blind can no longer paralyse you. (Michael Brough)
- A Grow Forest spell that... grows a forest. I guess you could use it to block line of sight of those that chase you? (Adam Boyd)
- Being hit by water has more consistent effects.
- To hit bonus of weapons now shown in [] after weapon damage to make it clear that rapiers have a bonus.
- A Down Pour spell to sodden excessively cheerful spirits.
- Extra commas in the monster descriptions (R. Dan Henry)
- The character dump will now give you your playtime and which platform you are playing on.
- Option to turn off colouring of hp and mp. (David Damerell)
- "Your spear glows grey" from Detect Curse spell now has punctuation. (Michael Brough)
- Forest tiles can catch on fire and turn into forest fires. Be careful, these spread.
- Support for tilesets with a base tile size other than 8x8 in SDL builds. (Ibson the Grey)
- Your tileset, name choice, and button mappings are now saved with the highscores, not with your save game. This means the settings from when you last died or saved will be restored when you power back on again. (Matthew Rollins, Tim Allen, Robert, Irashtar, Matt, likely many others)
- [PSP] Quit removed from PSP menu pending me figuring out how to properly boot back to the host system. (stabwound)
DownloadVersion 102
- Fixed the word-wrap code so you will not see commas at the start of new lines. (Elias Erkamo)
- When you die the inventory cursor is reset to the first item so new games will see it in a reasonable starting location. (Colin Pritchard)
- When >



